Home › Void Rift
Girls Echo Void Rift
All 249 Sigils, Collectibles, Random Events and talents in the Void Rift, the roguelike mode of Girls Echo, plus its zones, difficulty drops, map tiles and codex milestones below. The game shows Sigil rarity only as a colour, so Rarity lists the colour.
Not open yet
The Void Rift can't be entered in the current version: every way in checks an unlock condition that is closed (Coming Soon), even though its text says Player Lv. 25. A server update may open it. The rules below are read from the game files.
How a run works
You don't pick the zone or the difficulty: the zone is the highest one your player level unlocks, and the difficulty comes from your Power. Rewards from a run reach your bag when you close the results screen; giving up still pays out. The run Crystal resets every run; the Crystal item from monster drops is spent in the Adventure Shop. A shop is gone once you leave it. A Void Chest tile has 3 chests: the first is free, the second costs 50 Diamonds and the third 100, and you must open at least one. A lost battle can be undone with a Counterflow Moment, up to 10 times a run. Talents can't be changed during a run, and the Skip Battle switch turns itself off each time you open the map.
Attempts
Attempts cap at 2 and stop recovering when full; a Directional South-Pointer adds one. Quick Battle uses Void Shuttles, not attempts, and its reward depends on your Power.
| Void Rift entry | Category | Rarity | Cost | Description |
|---|---|---|---|---|
| Attack I | Talent | - | Void Will x10 | Team ATK 1% |
| HP I | Talent | - | Void Will x10 | Team HP 1% |
| Defense I | Talent | - | Void Will x10 | Team DEF 1% |
| Crystal I | Talent | - | Void Will x10 | Initial Crystals 5% |
| Fusion I | Talent | - | Void Will x20 | Settlement Crystals 1.5%, Obtain Rare Sigil at start 1. Requires Attack I and HP I and Defense I and Crystal I |
| Attack II | Talent | - | Void Will x10 | Team ATK 1%. Requires Fusion I |
| HP II | Talent | - | Void Will x10 | Team HP 1%. Requires Fusion I |
| Defense II | Talent | - | Void Will x10 | Team DEF 1%. Requires Fusion I |
| Crystal II | Talent | - | Void Will x10 | Initial Crystals 5. Requires Fusion I |
| Attack III | Talent | - | Void Will x20 | Team ATK 1%. Requires Attack II |
| HP III | Talent | - | Void Will x20 | Team HP 1%. Requires HP II |
| Defense III | Talent | - | Void Will x20 | Team DEF 1%. Requires Defense II |
| Crystal III | Talent | - | Void Will x20 | Initial Crystals 5. Requires Crystal II |
| Fusion II | Talent | - | Void Will x40 | Settlement Crystals 1.5%, Crystals obtained from defeating monsters 5. Requires Attack III and HP III and Defense III and Crystal III |
| Attack IV | Talent | - | Void Will x20 | Team ATK 1%. Requires Fusion II |
| HP IV | Talent | - | Void Will x20 | Team HP 1%. Requires Fusion II |
| Defense IV | Talent | - | Void Will x20 | Team DEF 1%. Requires Fusion II |
| Crystal IV | Talent | - | Void Will x20 | Initial Crystals 5. Requires Fusion II |
| Attack V | Talent | - | Void Will x30 | Team ATK 1%. Requires Attack IV |
| HP V | Talent | - | Void Will x30 | Team HP 1%. Requires HP IV |
| Defense V | Talent | - | Void Will x30 | Team DEF 1%. Requires Defense IV |
| Crystal V | Talent | - | Void Will x30 | Initial Crystals 5. Requires Crystal IV |
| Fusion III | Talent | - | Void Will x60 | Settlement Crystals 1.5%, DMG dealt to Bosses increased 2.5%. Requires Attack V and HP V and Defense V and Crystal V |
| Attack VI | Talent | - | Void Will x30 | Team ATK 1%. Requires Fusion III |
| HP VI | Talent | - | Void Will x30 | Team HP 1%. Requires Fusion III |
| Defense VI | Talent | - | Void Will x30 | Team DEF 1%. Requires Fusion III |
| Crystal VI | Talent | - | Void Will x30 | Initial Crystals 5. Requires Fusion III |
| Attack VII | Talent | - | Void Will x40 | Team ATK 1%. Requires Attack VI |
| HP VII | Talent | - | Void Will x40 | Team HP 1%. Requires HP VI |
| Defense VII | Talent | - | Void Will x40 | Team DEF 1%. Requires Defense VI |
| Crystal VII | Talent | - | Void Will x40 | Initial Crystals 5. Requires Crystal VI |
| Fusion IV | Talent | - | Void Will x100 | Settlement Crystals 1.5%, DMG taken from Bosses decreased 2.5%. Requires Attack VII and HP VII and Defense VII and Crystal VII |
| Attack VIII | Talent | - | Void Will x40 | Team ATK 1%. Requires Fusion IV |
| HP VIII | Talent | - | Void Will x40 | Team HP 1%. Requires Fusion IV |
| Defense VIII | Talent | - | Void Will x40 | Team DEF 1%. Requires Fusion IV |
| Crystal VIII | Talent | - | Void Will x40 | Initial Crystals 5. Requires Fusion IV |
| Attack IX | Talent | - | Void Will x50 | Team ATK 1%. Requires Attack VIII |
| HP IX | Talent | - | Void Will x50 | Team HP 1%. Requires HP VIII |
| Defense IX | Talent | - | Void Will x50 | Team DEF 1%. Requires Defense VIII |
| Crystal IX | Talent | - | Void Will x50 | Initial Crystals 5. Requires Crystal VIII |
| Fusion V | Talent | - | Void Will x130 | Settlement Crystals 1.5%, Obtain Epic Sigil at start 1. Requires Attack IX and HP IX and Defense IX and Crystal IX |
| Attack X | Talent | - | Void Will x50 | Team ATK 1%. Requires Fusion V |
| HP X | Talent | - | Void Will x50 | Team HP 1%. Requires Fusion V |
| Defense X | Talent | - | Void Will x50 | Team DEF 1%. Requires Fusion V |
| Crystal X | Talent | - | Void Will x50 | Initial Crystals 5. Requires Fusion V |
| Attack XI | Talent | - | Void Will x60 | Team ATK 1%. Requires Attack X |
| HP XI | Talent | - | Void Will x60 | Team HP 1%. Requires HP X |
| Defense XI | Talent | - | Void Will x60 | Team DEF 1%. Requires Defense X |
| Crystal XI | Talent | - | Void Will x60 | Initial Crystals 5. Requires Crystal X |
| Fusion VI | Talent | - | Void Will x160 | Settlement Crystals 1.5%, Crystals obtained from defeating monsters 5. Requires Attack XI and HP XI and Defense XI and Crystal XI |
| Attack XII | Talent | - | Void Will x60 | Team ATK 1%. Requires Fusion VI |
| HP XII | Talent | - | Void Will x60 | Team HP 1%. Requires Fusion VI |
| Defense XII | Talent | - | Void Will x60 | Team DEF 1%. Requires Fusion VI |
| Crystal XII | Talent | - | Void Will x60 | Initial Crystals 5. Requires Fusion VI |
| Attack XIII | Talent | - | Void Will x70 | Team ATK 1%. Requires Attack XII |
| HP XIII | Talent | - | Void Will x70 | Team HP 1%. Requires HP XII |
| Defense XIII | Talent | - | Void Will x70 | Team DEF 1%. Requires Defense XII |
| Crystal XIII | Talent | - | Void Will x70 | Initial Crystals 5. Requires Crystal XII |
| Fusion VII | Talent | - | Void Will x200 | Settlement Crystals 1.5%, DMG dealt to Bosses increased 2.5%. Requires Attack XIII and HP XIII and Defense XIII and Crystal XIII |
| Attack XIV | Talent | - | Void Will x70 | Team ATK 1%. Requires Fusion VII |
| HP XIV | Talent | - | Void Will x70 | Team HP 1%. Requires Fusion VII |
| Defense XIV | Talent | - | Void Will x70 | Team DEF 1%. Requires Fusion VII |
| Crystal XIV | Talent | - | Void Will x70 | Initial Crystals 5. Requires Fusion VII |
| Attack XV | Talent | - | Void Will x80 | Team ATK 1%. Requires Attack XIV |
| HP XV | Talent | - | Void Will x80 | Team HP 1%. Requires HP XIV |
| Defense XV | Talent | - | Void Will x80 | Team DEF 1%. Requires Defense XIV |
| Crystal XV | Talent | - | Void Will x80 | Initial Crystals 5. Requires Crystal XIV |
| Fusion VIII | Talent | - | Void Will x240 | Settlement Crystals 1.5%, DMG taken from Bosses decreased 2.5%. Requires Attack XV and HP XV and Defense XV and Crystal XV |
| Absolute Zero | Sigil | Gold | 300 Crystals | Whenever your Phantom deals damage, there's a 35% chance to reduce the target's ATK by 5% until the end of battle. If"Final Solar Flare" is also held, grant self a 5% ATK bonus (max 8 stacks). |
| Final Solar Flare | Sigil | Gold | 300 Crystals | Whenever your Phantom deals damage, there's a 35% chance to reduce the target's DEF by 5% until the end of battle. If"Absolute Zero" is also held, grant self a 5% DEF bonus (max 8 stacks). |
| Solar Flare | Sigil | Purple | 200 Crystals | Gain a 25% DMG bonus, but DMG taken increases by 15%. If"Crescent Tide" is also held, the penalty is removed. |
| Crescent Tide | Sigil | Purple | 200 Crystals | Gain 25% DMG reduction, but DMG dealt decreases by 15%. If"Solar Flare" is also held, the penalty is removed. |
| Gold Tech: Ionization Upheaval | Sigil | Gold | 300 Crystals | Every turn, deal DMG equal to 150% ATK to the 2 enemies with the lowest HP (Sigil ATK is based on your team's average ATK). Only the most recently acquired Miracle takes effect. |
| Gold Tech: Mind Venom | Sigil | Gold | 300 Crystals | Every 2 turns, deal DMG equal to 100% ATK to all enemies, with a 35% chance to inflict Burn and Poison on each target (Sigil ATK is based on your team's average ATK) for 2 turns. Only the most recently acquired Miracle takes effect. |
| Gold Tech: Matter Focusing | Sigil | Gold | 300 Crystals | Every 2 turns, 50% chance to inflict Crack for 15% ATK on all enemies for 2 turns; 50% chance to grant HP Regen of 30% ATK to all allies for 2 turns (Sigil ATK is based on team average ATK). Only the most recently acquired Miracle takes effect. |
| Gold Tech: Harmonic Resonance | Sigil | Gold | 300 Crystals | At the start of battle, randomly Stun each enemy for 0-2 turns. Only the most recently acquired Miracle takes effect. |
| Gold Tech: Molecular Burst | Sigil | Gold | 300 Crystals | On turn 4, restore 25% Max HP for all allies and purify 2 debuffs from each. Only the most recently acquired Miracle takes effect. |
| Ionic Cutting | Sigil | Gold | 300 Crystals | Targets with less than 15% HP will be directly knocked back when attacked. |
| Weakness Scan | Sigil | Blue | 120 Crystals | Deals 15% extra damage when attacking enemies you have a type advantage over. |
| Weakness Scan | Sigil | Purple | 200 Crystals | Deals 25% extra damage when attacking enemies you have a type advantage over. |
| Weakness Scan | Sigil | Gold | 300 Crystals | Deals 40% extra damage when attacking enemies you have a type advantage over. |
| Flashpoint Generator | Sigil | Blue | 120 Crystals | At the start of each battle, units with over 90% HP gain a 15% ATK bonus until the end of the battle. |
| Flashpoint Generator | Sigil | Purple | 200 Crystals | At the start of each battle, units with over 90% HP gain a 25% ATK bonus until the end of the battle. |
| Flashpoint Generator | Sigil | Gold | 300 Crystals | At the start of each battle, units with over 90% HP gain a 40% ATK bonus until the end of the battle. |
| Spark Deflagration | Sigil | Blue | 120 Crystals | At the start of battle, ally ATK increases by 15% for 3 turns. |
| Spark Deflagration | Sigil | Purple | 200 Crystals | At the start of battle, ally ATK increases by 25% for 3 turns. |
| Spark Deflagration | Sigil | Gold | 300 Crystals | At the start of battle, ally ATK increases by 40% for 3 turns. |
| Forward Magazine | Sigil | Blue | 120 Crystals | Increases ATK by 8%. |
| Forward Magazine | Sigil | Purple | 200 Crystals | Increases ATK by 12.5%. |
| Nano Armor | Sigil | Blue | 120 Crystals | Increases DEF by 12.5%. |
| Nano Armor | Sigil | Purple | 200 Crystals | Increases DEF by 20%. |
| Mass Assimilation | Sigil | Blue | 120 Crystals | Increases Lifesteal by 8%. |
| Mass Assimilation | Sigil | Purple | 200 Crystals | Increases Lifesteal by 12.5%. |
| Armor Penetration | Sigil | Blue | 120 Crystals | Increases Armor Pen by 10%. |
| Armor Penetration | Sigil | Purple | 200 Crystals | Increases Armor Pen by 15%. |
| Focused Particles | Sigil | Blue | 120 Crystals | Increases Hit by 1.5% and Crit Rate by 5%. |
| Focused Particles | Sigil | Purple | 200 Crystals | Increases Hit by 3.5% and Crit Rate by 10%. |
| Multilayer Ceramite | Sigil | Blue | 120 Crystals | Increases Healing and Shield effects received by Preservation Phantoms in the team by 30%. |
| Multilayer Ceramite | Sigil | Purple | 200 Crystals | Increases Healing and Shield effects received by Preservation Phantoms in the team by 50%. |
| Emergency Maintenance | Sigil | Blue | 120 Crystals | Increases Healing dealt by Healing Grace Phantoms in the team by 20%. |
| Emergency Maintenance | Sigil | Purple | 200 Crystals | Increases Healing dealt by Healing Grace Phantoms in the team by 30%. |
| Cruising Superconductor | Sigil | Blue | 120 Crystals | Increases damage dealt by Destruction Phantoms in the team by 12.5%. |
| Cruising Superconductor | Sigil | Purple | 200 Crystals | Increases damage dealt by Destruction Phantoms in the team by 17.5%. |
| Inferno Javelin | Sigil | Blue | 120 Crystals | Increases ATK of Frenzied Blade Phantoms in the team by 20%. |
| Inferno Javelin | Sigil | Purple | 200 Crystals | Increases ATK of Frenzied Blade Phantoms in the team by 30%. |
| Electromagnetic Interference | Sigil | Blue | 120 Crystals | Grants 1.5% Evasion for each Water Phase Phantom in the team. |
| Electromagnetic Interference | Sigil | Purple | 200 Crystals | Grants 2.5% Evasion for each Water Phase Phantom in the team. |
| Kinetic Armor | Sigil | Blue | 120 Crystals | Grants 5% DEF for each Wind Phase Phantom in the team. |
| Kinetic Armor | Sigil | Purple | 200 Crystals | Grants 10% DEF for each Wind Phase Phantom in the team. |
| Flaw Lock-on | Sigil | Blue | 120 Crystals | Grants 2.5% Armor Pen for each Earth Phase Phantom in the team. |
| Flaw Lock-on | Sigil | Purple | 200 Crystals | Grants 5% Armor Pen for each Earth Phase Phantom in the team. |
| Rapid-Fire Cannon | Sigil | Blue | 120 Crystals | Grants 3.5% ATK for each Fire Phase Phantom in the team. |
| Rapid-Fire Cannon | Sigil | Purple | 200 Crystals | Grants 7% ATK for each Fire Phase Phantom in the team. |
| Double Shot | Sigil | Gold | 300 Crystals | Single-target damage skills deal an additional instance of damage equal to 70% of own ATK. |
| Single-Field Boost | Sigil | Blue | 120 Crystals | Increases single-target damage by 10%. |
| Single-Field Boost | Sigil | Purple | 200 Crystals | Increases single-target damage by 15%. |
| Single-Field Boost | Sigil | Gold | 300 Crystals | Increases single-target damage by 25%. |
| Controlled Burst | Sigil | Gold | 300 Crystals | AOE damage skills deal an additional instance of damage equal to 200% of own ATK to the enemy with the highest current HP. |
| Spread Barrage | Sigil | Blue | 120 Crystals | Increases AOE damage by 10%. |
| Spread Barrage | Sigil | Purple | 200 Crystals | Increases AOE damage by 15%. |
| Spread Barrage | Sigil | Gold | 300 Crystals | Increases AOE damage by 25%. |
| Incremental Shield | Sigil | Purple | 200 Crystals | At the start of battle, gain a shield equal to 5% of own Max HP for 3 turns. |
| Incremental Shield | Sigil | Gold | 300 Crystals | At the start of battle, gain a shield equal to 10% of own Max HP for 3 turns. |
| Anti-Kinetic Recharge | Sigil | Blue | 120 Crystals | Reduces damage taken by 5% while a shield is active. |
| Anti-Kinetic Recharge | Sigil | Purple | 200 Crystals | Reduces damage taken by 10% while a shield is active. |
| Anti-Kinetic Recharge | Sigil | Gold | 300 Crystals | Reduces damage taken by 15% while a shield is active. |
| Adaptive Repair | Sigil | Purple | 200 Crystals | Healing skills increase the target's DEF by 20% for 2 turns. |
| Adaptive Repair | Sigil | Gold | 300 Crystals | Healing skills increase the target's DEF by 30% for 2 turns. |
| Limited Overload | Sigil | Purple | 200 Crystals | Healing skills increase the target's ATK by 5% (stacks up to 5 times). |
| Limited Overload | Sigil | Gold | 300 Crystals | Healing skills increase the target's ATK by 8% (stacks up to 5 times). |
| Core Damage Control | Sigil | Blue | 120 Crystals | Increases Healing dealt by 10%. |
| Core Damage Control | Sigil | Purple | 200 Crystals | Increases Healing dealt by 20%. |
| Target Lock-on | Sigil | Blue | 120 Crystals | Increases damage dealt to enemies under control effects by 15%. |
| Target Lock-on | Sigil | Purple | 200 Crystals | Increases damage dealt to enemies under control effects by 20%. |
| Target Lock-on | Sigil | Gold | 300 Crystals | Increases damage dealt to enemies under control effects by 30%. |
| Propulsion Obstruction | Sigil | Purple | 200 Crystals | Basic attacks have a 50% chance to inflict Blind for 1 turn. |
| Precision Hack | Sigil | Purple | 200 Crystals | Basic attacks have a 50% chance to inflict Silence for 1 turn. |
| Entropic Erosion | Sigil | Blue | 120 Crystals | Increases ally Crack, Burn, and Poison DOT by 20%. |
| Entropic Erosion | Sigil | Purple | 200 Crystals | Increases ally Crack, Burn, and Poison DOT by 35%. |
| Entropic Erosion | Sigil | Gold | 300 Crystals | Increases ally Crack, Burn, and Poison DOT by 50%. |
| Magnetic Fuse | Sigil | Blue | 120 Crystals | Increases damage dealt to enemies afflicted with Burn, Crack, or Poison by 15%. |
| Magnetic Fuse | Sigil | Purple | 200 Crystals | Increases damage dealt to enemies afflicted with Burn, Crack, or Poison by 20%. |
| Magnetic Fuse | Sigil | Gold | 300 Crystals | Increases damage dealt to enemies afflicted with Burn, Crack, or Poison by 30%. |
| Capacitor Boost | Sigil | Blue | 120 Crystals | Increases Crit Rate by 10%. |
| Capacitor Boost | Sigil | Purple | 200 Crystals | Increases Crit Rate by 15%. |
| Gravitational Penetration | Sigil | Blue | 120 Crystals | Increases Crit DMG by 25%. |
| Gravitational Penetration | Sigil | Purple | 200 Crystals | Increases Crit DMG by 40%. |
| Twin Railgun | Sigil | Gold | 300 Crystals | Ally critical hits ignore 30% of the target's DEF. |
| Gigawatt Cluster | Sigil | Purple | 200 Crystals | After an ally deals a critical hit, their Crit DMG increases by 15% (stacks up to 3 times). |
| Superluminal Particle | Sigil | Blue | 120 Crystals | Only effective against BOSS enemies: increases ATK by 15% and DEF by 15%. |
| Superluminal Particle | Sigil | Purple | 200 Crystals | Only effective against BOSS enemies: increases ATK by 25% and DEF by 25%. |
| Responder's Decisiveness | Sigil | Blue | 120 Crystals | After obtaining this Sigil, all Phantoms gain a 3% ATK bonus for every battle won (up to 5 stacks). |
| Responder's Decisiveness | Sigil | Purple | 200 Crystals | After obtaining this Sigil, all Phantoms gain a 4% ATK bonus for every battle won (up to 6 stacks). |
| Responder's Decisiveness | Sigil | Gold | 300 Crystals | After obtaining this Sigil, all Phantoms gain a 5% ATK bonus for every battle won (up to 8 stacks). |
| Trailblazer's Composure | Sigil | Blue | 120 Crystals | After obtaining this Sigil, all Phantoms gain a 3% DEF bonus for every battle won (up to 5 stacks). |
| Trailblazer's Composure | Sigil | Purple | 200 Crystals | After obtaining this Sigil, all Phantoms gain a 4% DEF bonus for every battle won (up to 6 stacks). |
| Trailblazer's Composure | Sigil | Gold | 300 Crystals | After obtaining this Sigil, all Phantoms gain a 5% DEF bonus for every battle won (up to 8 stacks). |
| Astral Collector | Sigil | Gold | 300 Crystals | For each Legendary Relic owned, increases ATK by 2.5% and DEF by 2.5% (up to 10 stacks). |
| Starsea Collector | Sigil | Purple | 200 Crystals | For each Epic Relic owned, increases ATK by 1.5% and DEF by 1.5% (up to 8 stacks). |
| Galaxy Collector | Sigil | Blue | 120 Crystals | For each Common Relic owned, increases ATK by 1% and DEF by 1% (up to 6 stacks). |
| Trade Agreement | Sigil | Gold | 120 Crystals | Reduces Crystal costs in the shop by 20%. |
| Entropy Core | Sigil | Gold | 120 Crystals | Gain 30 Crystals after each battle. |
| Temporal Recursion | Sigil | Gold | 120 Crystals | After passing a camp on each floor, there is a 50% chance to obtain an Epic Sigil. |
| Superconductive Protocol | Sigil | Gold | 120 Crystals | Gain 60 extra Crystals after defeating an Elite enemy. |
| Multidimensional Tech Guide | Sigil | Gold | 120 Crystals | The shop can be refreshed for free 2 times. |
| Superstring Matrix | Sigil | Gold | 120 Crystals | Restore 20% Max HP to the entire squad after battle. |
| Unstable State | Sigil | Gold | 120 Crystals | After battle, the surviving Phantom with the lowest HP% restores 50% of their lost HP. |
| Matter Cleavage | Sigil | Gold | 120 Crystals | Directly win the next 3 battles without fighting (excludes BOSS). |
| Gravity Unit | Sigil | Gold | 120 Crystals | During settlement, Crystals obtained are multiplied by 15%. |
| Targeted Virus | Sigil | Grey | 120 Crystals | Every movement causes Phantoms in the lineup to lose 5% HP (up to 5 times). |
| Annihilation Dust | Sigil | Grey | 120 Crystals | Hit rate is reduced by 15% for the next 3 battles. |
| Stress Inversion | Sigil | Grey | 120 Crystals | ATK and DEF are reduced by 15% for the next 3 battles. |
| Astral Energy Lock | Sigil | Grey | 120 Crystals | After obtaining this Sigil, you will no longer receive Crystals. |
| Empty Bottle | Collectible | Blue | - | It's better if you chill it... What! Is it empty already?! |
| Water of Life | Collectible | Purple | - | "We usually use this stuff for grilling. Wait... you didn't think this was for drinking, did you?" |
| Golden Brandy | Collectible | Gold | - | A specialty of the Golden Plains, this vintage is highly acclaimed in the Holy Grail District for its rich fruit and oak aroma. |
| Chilled Pure Beer | Collectible | Blue | - | Nothing beats a sip of this after a battle. |
| Thorn Whiskey | Collectible | Purple | - | A favorite of the northern frozen soil. Rumor has it researchers from the Deep Frost Soil always carry a flask to keep warm when heading out. |
| Canned Peas | Collectible | Blue | - | The most common canned food in field operations. Whether cooked in safety or eaten straight out of the can, it tastes pretty good. |
| Chocolate Wafer | Collectible | Blue | - | A combination of wafers with malt and nut filling, topped with a chocolate shell. A favorite snack for dessert lovers and wilderness explorers; you should try it too. |
| Harvest Blessing | Collectible | Purple | - | In northern Pax, settlers usually celebrate a good catch with a pie made of seven different pickled fish... If you want to talk about the taste, I'll just say you have to try it yourself. — The Chronicler |
| Mineral Biscuits | Collectible | Blue | - | Unleavened flatbread made from water and flour in the settlement. [I could use this to sharpen my teeth.] — Field Exploration Team Member |
| Iron-Stick Bread | Collectible | Blue | - | A specialty of the Golden Plains, this long-strip baked bread is loved by settlements and troops alike. Its inexplicable toughness makes one wonder if it could be used as a Divine Gear. |
| Nuclear Lab | Collectible | Purple | - | "This toy is still a bit too early for today's kids." |
| My"World" | Collectible | Blue | - | A toy excavated from the ruins of the Old World. It is now mass-produced and widely acclaimed within Pax. |
| Cozy House Model | Collectible | Blue | - | A finely crafted Cai Yan Ball. One wonders where its former owner is now. |
| Lucky Bottle Cap | Collectible | Blue | - | Scattered soda bottle caps. The one in the middle has"One More Bottle" written on the bottom. |
| Scattered Ship in a Bottle | Collectible | Blue | - | Someone's impromptu creation. Unfortunately, they didn't seem very satisfied with it. |
| Star Core Inhibitor | Collectible | Purple | - | The Archives equipped every warrior of the Phantom Palace with a vial of reagent to ensure they wouldn't fall into the worst state. Clearly, this vial's owner no longer needs it. |
| Standard First Aid Kit | Collectible | Purple | - | "When true disaster strikes, remember that survival is the most important thing." |
| MAS Medical Splint | Collectible | Blue | - | "This stuff is much lighter than damn plaster." |
| Mutual Aid Society Coagulant | Collectible | Purple | - | A military coagulant produced by the Mutual Aid Society using special synthesis technology for the military. It has a significant effect on stopping bleeding. |
| First Aid Kit | Collectible | Purple | - | We're safe. For now. |
| Scrap Metal Medal | Collectible | Purple | - | Settlement leaders often use simple badges made of scrap metal to commend themselves or to highlight their status as leaders. |
| Silver Bullet Blessing | Collectible | Blue | - | In the wilderness where silence is often required, strangers usually toss empty shell casings to show they have no hostile or kidnapping intent. Over time, the blessing of the shell casing became a symbol of friendliness in the field. |
| Gilded Pendant | Collectible | Purple | - | A jewelry box filled with gilded pendants. Lustrous and well-preserved. |
| Damaged Goggles | Collectible | Blue | - | Goggles with a distinct Old World style. Too bad the lenses are broken, but they're still quite nice as a decoration. |
| River Basin Saber | Collectible | Gold | - | The predecessor of the Jinghong Dance Alliance, these were marks of glory hidden within various tribes and families. The owner's name was engraved on the back until the moment they retired. |
| Mechanic's Toolbox | Collectible | Purple | - | "Don't touch my box, unless you want your Divine Gear to end up missing a screw or something." — Wilderness Logistics Mechanic |
| Choice of Fate | Collectible | Gold | - | Will the die land on the side you want? |
| Playful Wood Carving | Collectible | Blue | - | A crude handmade piece, but you can at least tell what it's supposed to be. |
| Ancient Remains | Collectible | Purple | - | [Do you hear it? That call from a time even more distant than the Old World.] — Scout who found the skull |
| Remains Freezer | Collectible | Purple | - | Looks safe, but its actual defense is lacking. It's only good for psychological comfort. |
| Crown Seal | Collectible | Gold | - | "Though we are on different sides, our friendship remains eternal." — An exquisite letter |
| Broken Letter Opener | Collectible | Blue | - | "I'm so sorry, but it seems I can only (text blurred)" — A damaged letter |
| Stamp Album | Collectible | Purple | - | Someone's collection. Now, the task of filling these empty slots is up to you. |
| Dim Lantern | Collectible | Blue | - | "Old things have their perks. For example... you don't have to look for a charging port everywhere?" — An antique enthusiast |
| Announcer Radio | Collectible | Blue | - | Lacks the power source to start. Besides... you probably can't find matching batteries on the market anymore, as that model has long been obsolete. |
| Old Score Fragment | Collectible | Purple | - | A sheet of music with an incomplete score. It makes one wonder what kind of heavenly melody the full movement would be. |
| Wanderer's Organ | Collectible | Purple | - | No one! Understands! Music! Better than me!!! |
| Nocturne | Collectible | Gold | - | A collector's edition vinyl record from the Wilger Company. It's a fine item that collectors would fight over on the market. |
| Chant | Collectible | Blue | - | It will never witness the grandeur of an encore again. |
| Silent Pipe Flute | Collectible | Blue | - | A clarinet that can no longer be played, just like those musicians who were silenced forever by disaster. |
| Rosemary Incense | Collectible | Purple | - | A special supply within the Scepter District. It uses exquisite aromatherapy extracted from real rosemary and is very effective for sleep. |
| The Persistence of Memory | Collectible | Gold | - | "I don't understand it, but I'm deeply impressed." — An appraiser |
| Swan Dress | Collectible | Gold | - | You should be as proud as a swan; even disaster should not make you bow your head. — A note found inside the model. |
| Elegant Etiquette | Collectible | Blue | - | Everyone should set aside time for afternoon tea when busy... I really hope those nobles could maintain their dignity while in the wilderness. |
| Blank Check | Collectible | Purple | - | False wealth is ultimately like a blank piece of paper; it can't bring us anything. |
| Divine Comedy | Collectible | Gold | - | Originally sealed in the library and published three years ago by Fiedhil. The protagonist reflects on the achievements and major issues of the Old World by conversing with various great figures in the afterlife. It serves as a gateway for modern people to understand the Old World. |
| Reckless Knight | Collectible | Gold | - | The dream has never ended, and the folly has never stopped. |
| Dreamland Fantasy | Collectible | Gold | - | Even if we still struggle in this world, we can still keep a fantasy for ourselves. |
| Night Whisper Fairy Tale | Collectible | Gold | - | A bedtime storybook for many children in Pax, well-received by people across Pax and the wilderness. |
| Mephisto | Collectible | Gold | - | We have never stopped our pursuit, just like his longing. — Preface |
| Entropy Rift | Random Event | - | - | A rift suddenly appears in hyperspace, spewing chaotic energy. Scans show quantum state matter reorganization occurring within. Torn remains of deities float at the rift's edge, their bodies covered in crystallized energy precipitates. Choices: [Quantum Leap Travel] 25% chance for [Entropy Core] / [Reverse Energy Siphon] 60% chance to get 120 Astral Energy / [Launch Probe] 75% chance to get 80 Astral Energy |
| Dimensional Fold | Random Event | - | - | Spatial folds appear in hyperspace. Gravity wave detectors show traces of 11-dimensional spatial interference. The aircraft's hull is being eroded by quantum tunneling effects. Choices: [High-Dimensional Detection] Obtain [Superstring Matrix] / [Release Gravity Anchor] Obtain [Gravity Unit] |
| Temporal Turbulence | Random Event | - | - | An abnormal fault in the flow of time occurs; 1 minute in this area is equivalent to 27 hours elsewhere. Quantum clocks indicate a risk of spatial tearing. Choices: [Start Time Sync Protocol] Consume 20% HP to obtain [Superconductive Protocol] / [Deploy Negentropy Field] Consume 20% HP to obtain [Temporal Recursion] / [She's just pretending. Ignore her.] |
| Annihilation Ring | Random Event | - | - | Antimatter bombs float outside the rotating star ring. Any matter entering their sensing zone triggers spatial annihilation. Nearby wreckage attests to their devastating power. Choices: [Cautious Exploration] 50% chance for [Matter Cleavage], 50% chance for [Annihilation Dust] / [Move Forward] |
| Ethereal Hive | Random Event | - | - | A hive made of dark matter floats in hyperspace. Biological scans reveal boron-based life within, whose reproduction methods defy the laws of biology. Choices: [Collapse Blast] 30% chance for 1 Legendary Tech / [Biological Sampling] 60% chance for 1 Epic Tech |
| Void Echoes | Random Event | - | - | The communicator suddenly receives a repeating distress signal. Voiceprint analysis identifies it as the Phantom expedition team that went missing thirty years ago. Radar shows the source is outside this dimension. Choices: [Track Primal Signal] Lose 150 Astral Energy, gain [Gold Tech: Mind Venom] / [Establish Resonance Barrier] Lose 150 Astral Energy, gain [Gold Tech: Harmonic Resonance] / [Send Response Pulse] Gain 60 Astral Energy |
| Quantum Graveyard | Random Event | - | - | Countless quantized scientific research vessel wrecks float in hyperspace. Scans reveal active particles in the wreckage; any disturbance will cause these particle crystals to undergo a shuddering imprint. Choices: [Activate Particle Activation] Lose 150 Astral Energy, gain [Gold Tech: Ionization Upheaval] / [Reverse Decoding Crystal] Lose 150 Astral Energy, gain [Gold Tech: Molecular Burst] / [Pass Silently] Gain 60 Astral Energy |
| Otherworld Traveler | Random Event | - | - | The probe detects a traveling merchant from the fifth dimension. The merchant shows you unheard-of tech documents; the dazzling array of technology is truly staggering. Choices: [Exchange Technology] Gain 2 sets of Orange Tech, gain [Astral Energy Lock] / [Refuse Technology Exchange] Gain [Multidimensional Tech Guide] |
| Phase Maze | Random Event | - | - | Navigation shows 11 mirror worlds coexisting in this space, each with different physical laws. Gravity within the space shifts randomly at every moment. Choices: [Mirror Oscillation]Consume all Astral Energy,to obtain Crystals equal to 30% of the amount / [Brute-force Breach] |
| Memory Synapse | Random Event | - | - | As the hyperspace storm subsides, a giant neural synapse structure appears. Scans show it stores vast memory data; contact allows for consciousness download. Choices: [Consciousness Download]Obtain [Gold Tech: Matter Focusing],and [Targeted Virus] / [Leave Directly] |
| Area Collapse | Random Event | - | - | A sharp alarm blares in the temporary rest area as the spatial stabilizer fails. In the distance, other expedition teams can be seen on the brink of death within energy turbulence. Choices: [Lend a Hand]Obtain [Unstable State],and [Stress Inversion] / [Turn a Blind Eye] |
| Medical Safety Zone | Random Event | - | - | A medical pod in the safe zone. Its nanomachines release a silver mist to treat various life forms. Reports classify this as Category IV medical technology. Choices: [Overload Med-Pod]Spend 60 units of Astral Energy,all members recover 50% HP / [Activate Partial Equipment]Spend 40 units of Astral Energy,fully heal the unit with the lowest HP% / [Rest for a Night] |
| Civilization Tombstones | Random Event | - | - | Scans show tens of thousands of metal obelisks floating in the air, each inscribed with the tech achievements of different civilizations. The system identifies one obelisk with content in human script. Choices: [Decipher Inscription]Upgrade a random Tech to a higher-tier random Tech / [Establish Observation Post]Obtain a random new Sigil |
| Hyper-dimensional Outpost | Random Event | - | - | You find a still-operational space station with active automated supply depots, identifying it as an ancient civilization's space relay station. Choices: [Quick Supply]Obtain 500 units of Astral Energy,and [Astral Energy Lock] / [Hack Database]Obtain [Trade Agreement] |
| Dimensional Ronin | Random Event | - | - | A train floats in hyperspace, identified as the Dimensional Wanderer. She warmly invites you aboard; with a drink and a pile of chips, you can take a short break here. Choices: [Accept Invitation]Consume 60 units of Astral Energy,60% chance to obtain 200 units of Astral Energy / [Accept Invitation]Consume 40 units of Astral Energy,40% chance to obtain 200 units of Astral Energy / [Decline Invitation]Immediately obtain 50 units of Astral Energy |
| Superposition Device | Random Event | - | - | You find cargo equipment in a state of superposition, fluctuating between physical and imaginary space. Scans show a massive amount of Astral Energy stored within. Choices: [Activate Equipment]Consume 30 units of Astral Energy,75% chance to obtain 120 units of Astral Energy / [Activate Equipment]Consume 30 units of Astral Energy,50% chance to obtain 200 units of Astral Energy / [Observation Log]Immediately obtain 50 units of Astral Energy |
| Interstellar Behemoth | Random Event | - | - | Gravitational ripples stir as hundreds of interstellar behemoths migrate. After devouring Astral Energy, they release a highly effective healing gas, earning them the name"Space Doctors." Choices: [Provide Astral Energy]Spend 100 units of Astral Energy,all members recover 100% HP / [Concentrated Supply]Spend 100 units of Astral Energy,randomly revive 2 Phantoms / [Follow Along] |
| Reboot Protocol | Random Event | - | - | You discover a tech device from a previous era. Its core runs a civilization formatting program, with a countdown for a civilization reboot visible on the surface. Choices: [Input Code]20% chance to obtain [Targeted Virus],and 1 random Collectible / [Hack Core]70% chance to obtain [Targeted Virus],and 1 Epic or Legendary Collectible / [Set Up Beacon] |
| High-Intellect Fox | Random Event | - | - | Oh? A new face~ This is the Void Rift, a dangerous space connecting broken dimensions. Please act with caution. The Rift is full of unknown threats and opportunities; every choice you make is crucial. Do you wish to continue exploring? Choices: Yes, I am ready to explore the Rift. / Wait... why can the fox talk? |
| News-Salamander | Random Event | - | - | Oh? A new customer! Allow me to introduce you—to the headlines of the [Sigil Shop User Guide]! Choices: The most expensive one! Give it to me now! |
| Meph-st | Random Event | - | - | Mee~ Welcome to the Adventurers' Camp! Both wounded souls and bodies can find healing here~ Choices: I-it's not like I'm here for healing! I'm just passing through! |
| Cat-Owl | Random Event | - | - | Coo~ Good evening, adventurer. In the Void Rift, there's more than just battles on the surface... Let me reveal those... 'unexpected little surprises' to you. Choices: I want the craziest event! Now! |
| Crystal-Crown Dragon | Random Event | - | - | Roar! Lucky treasure hunter! This Dragon's chest is far more exciting than that scrap metal. Every opening is a surprise! Choices: They're all empty! Your tail tip is glowing... are you rigging the results? |
| High-Intellect Fox | Random Event | - | - | It seems you've started to get the hang of the Rift's rules. You're someone the Rift 'chose'. Pick a partner whose soul resonates with yours. Choices: I want them all! / Sit down and begin meditating. / I want to see the detailed stat sheets for the four Charmons! |
| Phantasm Demon | Random Event | - | - | Oh? You chose this little guy? ...But in my presence, can you really take it away? Choices: If I win, you're not allowed to interfere with me anymore! / Turn and run. |
| Cat-Owl | Random Event | - | - | Welcome to the [Forbidden Midnight Circus] special! Choose the act you'd like to participate in! Choices: Attack the circus tent. / Participate in the magic show. / Throw gold coins to the audience. |
About the Girls Echo Void Rift list
The Void Rift is the roguelike mode of Girls Echo: during a run you pick up Sigils and Collectibles and meet random events. This page is the full reference for a run, with every Sigil and Collectible and its cost and effect, every event, the talent tree, and the zones, drops and codex milestones. The mode is not open in the current version.
Zones
| Zone | Unlocks at | Opens |
|---|---|---|
| Shallow Rift | Player Lv. 1 | Unlock Story: Entering the Abyss; Unlock Map: Starry Corridor, Scorched Boiling Soil |
| Middle Rift | Player Lv. 30 | Unlock Special Map: Girls' Echo Rendezvous, earn many Summoning Oaths |
| Deep Rift | Player Lv. 50 | Unlock Map: Sea of Whispering Winds |
| Abyssal Rift | Player Lv. 70 | - |
| Forbidden Rift | Player Lv. 90 | - |
Difficulty and drops
The Difficulty is set by your Power alone, not by the zone. Drops are the same in every zone. The conquest reward is given once, the first time you clear that Difficulty.
Difficulty table
| Difficulty | Power needed | Mob Drops | Elite Drops | BOSS Drops | Conquest reward |
|---|---|---|---|---|---|
| 1 | 0 | Diamond x20, Ancient Essence x10,000, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x12,500, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x50,000, Crystal x300, Void Will x10 | Diamond x500, SSR Phantom Synthesis Shard x20, Random R Charmon x1 |
| 2 | 100,001 | Diamond x20, Ancient Essence x14,200, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x17,750, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x71,000, Crystal x300, Void Will x10 | Diamond x600, SSR Phantom Synthesis Shard x40, Random R Charmon x1 |
| 3 | 250,001 | Diamond x20, Ancient Essence x18,500, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x23,125, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x92,500, Crystal x300, Void Will x10 | Diamond x700, SSR Phantom Synthesis Shard x60, Random SR Charmon x1 |
| 4 | 500,001 | Diamond x20, Ancient Essence x22,800, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x28,500, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x114,000, Crystal x300, Void Will x10 | Diamond x800, SSR+ Phantom Synthesis Shard x15, Random SR Charmon x2 |
| 5 | 800,001 | Diamond x20, Ancient Essence x27,100, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x33,875, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x135,500, Crystal x300, Void Will x10 | Diamond x900, SSR+ Phantom Synthesis Shard x15, Random SR Charmon x2 |
| 6 | 1,200,001 | Diamond x20, Ancient Essence x31,400, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x39,250, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x157,000, Crystal x300, Void Will x10 | Diamond x1,000, SSR+ Phantom Synthesis Shard x15, Random SR Charmon x3 |
| 7 | 1,800,001 | Diamond x20, Ancient Essence x35,700, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x44,625, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x178,500, Crystal x300, Void Will x10 | Diamond x1,100, SSR+ Phantom Synthesis Shard x15, Random SR Charmon x3 |
| 8 | 2,700,001 | Diamond x20, Ancient Essence x40,000, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x50,000, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x200,000, Crystal x300, Void Will x10 | Diamond x1,200, SSR+ Phantom Synthesis Shard x20, Random SR Charmon x3 |
| 9 | 4,000,001 | Diamond x20, Ancient Essence x44,200, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x55,250, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x221,000, Crystal x300, Void Will x10 | Diamond x1,300, SSR+ Phantom Synthesis Shard x20, Random SSR Charmon x1 |
| 10 | 6,000,001 | Diamond x20, Ancient Essence x48,500, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x60,625, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x242,500, Crystal x300, Void Will x10 | Diamond x1,400, SSR+ Phantom Synthesis Shard x20, Random SSR Charmon x1 |
| 11 | 9,000,001 | Diamond x20, Ancient Essence x52,800, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x66,000, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x264,000, Crystal x300, Void Will x10 | Diamond x1,500, SSR+ Phantom Synthesis Shard x20, Random SSR Charmon x1 |
| 12 | 13,500,001 | Diamond x20, Ancient Essence x57,100, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x71,375, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x285,500, Crystal x300, Void Will x10 | Diamond x1,600, SSR+ Phantom Synthesis Shard x30, Random SSR Charmon x2 |
| 13 | 20,000,001 | Diamond x20, Ancient Essence x61,400, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x76,750, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x307,000, Crystal x300, Void Will x10 | Diamond x1,700, SSR+ Phantom Synthesis Shard x30, Random SSR Charmon x2 |
| 14 | 30,000,001 | Diamond x20, Ancient Essence x65,700, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x82,125, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x328,500, Crystal x300, Void Will x10 | Diamond x1,800, SSR+ Phantom Synthesis Shard x30, Random SSR Charmon x2 |
| 15 | 45,000,001 | Diamond x20, Ancient Essence x70,000, Crystal x80, Void Will x1 | Diamond x25, Ancient Essence x87,500, Crystal x100, Void Will x2 | Diamond x300, Ancient Essence x350,000, Crystal x300, Void Will x10 | Diamond x2,000, SSR+ Phantom Synthesis Shard x40, Random SSR+ Charmon x1 |
Map tiles
| Tile | Type | Description |
|---|---|---|
| Rift Roamer | Battle | A battle will trigger here. Warped creatures condensed from void energy, these are low-level entities swallowed by the Rift. |
| Void Devourer | Elite battle | A high-difficulty battle will trigger here. Void Devourers can actively absorb surrounding void energy to strengthen themselves. They are the Rift's predators, locking onto adventurers as prey. |
| Star-Core Ripper | Boss battle | An extremely high-difficulty battle will trigger here. A massive creature formed from the fusion of broken Star Cores and void matter. Every attack triggers localized spatial distortions. They are the Rift's guardians; rarely seen, but a fierce battle is inevitable upon encounter. |
| Void Mystery Box | Mystery box | You can open a Void Mystery Box here to randomly obtain Gold or a Sigil. Every opening is a gamble with the void... |
| Void Encounter | Random Event | You will encounter Random Events here. Event content varies by area; some events only appear under specific conditions. Unknown void anomalies are forming... The void is fickle; every choice could change your fate. |
| Exchange | Shop | This place only accepts Crystals in exchange for Sigils. A temporary stall set up by a merchant. Trade quickly; the space here is unstable. |
| Adventurer Camp | Special | You can receive healing or gain buffs here. A temporary rest point established by travelers, providing tactical reinforcement and basic recovery. |
| Astral Sanctuary | Special | You can restore all Phantoms to full HP here. In this warped void, a camp enveloped in a stable force field has appeared. The air glimmers with healing energy, capable of completely restoring an adventurer's physical and mental state. |
| Void Chest | Chest | You can open a Void Chest here to obtain Ancient Essence or Miracle Alloy. The first time is free; subsequent openings cost Diamonds. A mysterious chest condensed from void energy. |
| Portal | Special | This is an unstable teleportation stone. Touching it will randomly teleport you to the next area or instantly end this exploration. |
| High-Intellect Fox | Random Event | In the endless abyss of the universe lies a mysterious space—the Void Rift. This is a realm where chaos and order intertwine, and time and space lose their meaning. Within this Rift dwells a unique scholar, a Charmon known as the"Void Traveler"—Dr. High-Intellect Fox. |
| News-Salamander | Random Event | [Welcome! Even at my busiest, I can calmly find the most suitable products for you. Please, leave it to me!] |
| Meph-st | Random Event | [Don't worry, I will use my warm power to heal your wounds, dispel all anxiety, and restore your health!] |
| Cat-Owl | Random Event | [Adventures at night are the most fun! Every strike is full of the unknown, and I can always find the most exciting treasures!] |
| Crystal-Crown Dragon | Random Event | [My wealth is my power! Whoever dares touch my coins will feel my wrath!] |
| Phantasm Demon | Random Event | Another Charmon? Can I take it too? |
| Blast Pig | Special | Tap [Go] to choose your soul partner. Blast Pig is a Fire Charmon. Blast Pig deals energy damage to the enemy unit with the highest ATK. |
| Bone Kalaka | Special | Tap [Go] to choose your soul partner. Bone Kalaka is a Ghost Charmon. Bone Kalaka deals energy damage to the enemy unit with the highest ATK. |
| Grumpy Mushroom | Special | Tap [Go] to choose your soul partner. Grumpy Mushroom is a Grass Charmon. Grumpy Mushroom deals physical damage to the enemy unit with the highest ATK. |
| Punk Armor | Special | Tap [Go] to choose your soul partner. Punk Armor is an Insect Charmon. Punk Armor deals physical damage to all enemies. |
| Summoning Oath | Special | Moving here grants Summoning Oath *1. This is a rare gift in the Rift, found only by the lucky. |
| Charmon capture | Special | 100 tiles, one per Charmon, e.g. Black Gloom: There is a chance to successfully capture Black Gloom here. "A hunter in the shadows never lets a flaw slip by!" |
Codex milestones
| Track | Milestone | Entries unlocked | Reward |
|---|---|---|---|
| Completionist | Omnipotent | 30 | Diamond x50 |
| Completionist | Omnipotent | 50 | Diamond x100 |
| Completionist | Omnipotent | 65 | Diamond x200 |
| Completionist | Omnipotent | 80 | Diamond x300 |
| Completionist | Omnipotent | 95 | Diamond x400 |
| Completionist | Omnipotent | 105 | Diamond x500 |
| Completionist | Omnipotent | 115 | Diamond x600 |
| Completionist | Omnipotent | 125 | Diamond x700 |
| Completionist | Omnipotent | 135 | Diamond x800 |
| Completionist | Omnipotent | 145 | Diamond x900 |
| Completionist | Omnipotent | 150 | Diamond x1,000 |
| Completionist | Omnipotent | 160 | Diamond x1,100 |
| Completionist | Omnipotent | 170 | Diamond x1,200 |
| Completionist | Omnipotent | 173 (only 171 entries exist) | Diamond x1,300 |
| Sigil Collection | Sigil Master | 20 | Diamond x50 |
| Sigil Collection | Sigil Master | 40 | Diamond x100 |
| Sigil Collection | Sigil Master | 55 | Diamond x150 |
| Sigil Collection | Sigil Master | 70 | Diamond x200 |
| Sigil Collection | Sigil Master | 80 | Diamond x250 |
| Sigil Collection | Sigil Master | 90 | Diamond x300 |
| Sigil Collection | Sigil Master | 100 | Diamond x350 |
| Sigil Collection | Sigil Master | 105 | Diamond x400 |
| Relic Collection | Remnants of the Old World | 4 | Diamond x50 |
| Relic Collection | Remnants of the Old World | 6 | Diamond x100 |
| Relic Collection | Remnants of the Old World | 10 | Diamond x150 |
| Relic Collection | Remnants of the Old World | 14 | Diamond x200 |
| Relic Collection | Remnants of the Old World | 18 | Diamond x250 |
| Relic Collection | Remnants of the Old World | 22 | Diamond x300 |
| Relic Collection | Remnants of the Old World | 26 | Diamond x350 |
| Relic Collection | Remnants of the Old World | 30 | Diamond x400 |
| Relic Collection | Remnants of the Old World | 34 | Diamond x450 |
| Relic Collection | Remnants of the Old World | 38 | Diamond x500 |
| Relic Collection | Remnants of the Old World | 42 | Diamond x550 |
| Relic Collection | Remnants of the Old World | 46 | Diamond x600 |
| Relic Collection | Remnants of the Old World | 50 | Diamond x650 |
| Event Collection | Against All Odds | 6 | Diamond x50 |
| Event Collection | Against All Odds | 10 | Diamond x100 |
| Event Collection | Against All Odds | 14 | Diamond x150 |
| Event Collection | Against All Odds | 16 | Diamond x200 |
| Event Collection | Against All Odds | 18 (only 16 entries exist) | Diamond x250 |
