All 41 Charmons in Girls Echo. Open one to see its skill at every level and the Phantoms it is recommended for.
Wearing Charmons
A Phantom's Charmon tab opens at Server Day 6, Player Lv. 50. Slot 1 takes a different kind of Charmon from slots 2 to 4. Slot 3 opens on Server Day 10 and slot 4 on Server Day 15. Depending on its level, one Charmon can be worn by up to 1 to 3 Phantoms at once.
Charmons are worn by Phantoms and bring their own skill into battle. This page lists every Charmon by rarity; each entry below the table gives its skill at every level and the Phantoms the game recommends it for. It answers the two usual questions: which Charmon suits a given Phantom, and how much a Charmon gains from levelling.
Black Velvet Crow
Black Velvet Crow is an SR Charmon in Girls Echo. Deals Energy DMG to all
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Black Crow Peck
Upon entering battle, increases the bearer's ATK and HP by 1.5%. At the end of the turn, deals Energy DMG equal to 20% of the bearer's ATK to all enemies. Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Black Crow Peck
Upon entering battle, increases the bearer's ATK and HP by 3%. At the end of the turn, deals Energy DMG equal to 25% of the bearer's ATK to all enemies. Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Black Crow Peck
Upon entering battle, increases the bearer's ATK and HP by 4.5%. At the end of the turn, deals Energy DMG equal to 30% of the bearer's ATK to all enemies. Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Black Crow Peck
Upon entering battle, increases the bearer's ATK and HP by 6.5%. At the end of the turn, deals Energy DMG equal to 35% of the bearer's ATK to all enemies. Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Black Crow Peck
Upon entering battle, increases the bearer's ATK and HP by 8.5%. At the end of the turn, deals Energy DMG equal to 42.5% of the bearer's ATK to all enemies. Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Black Crow Peck
Upon entering battle, increases the bearer's ATK and HP by 11%. At the end of the turn, deals Energy DMG equal to 50% of the bearer's ATK to all enemies. Cooldown: 3 turn(s).
Valiant Shroom is an SR Charmon in Girls Echo. Deals Physical DMG to a row
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Sweeping Shroom Punch
Upon entering battle, increases the bearer's ATK and HP by 1.5%. At the end of the turn, deals Physical DMG equal to 30% of the bearer's ATK to an enemy row. Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Sweeping Shroom Punch
Upon entering battle, increases the bearer's ATK and HP by 3%. At the end of the turn, deals Physical DMG equal to 40% of the bearer's ATK to an enemy row. Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Sweeping Shroom Punch
Upon entering battle, increases the bearer's ATK and HP by 4.5%. At the end of the turn, deals Physical DMG equal to 50% of the bearer's ATK to an enemy row. Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Sweeping Shroom Punch
Upon entering battle, increases the bearer's ATK and HP by 6.5%. At the end of the turn, deals Physical DMG equal to 60% of the bearer's ATK to an enemy row. Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Sweeping Shroom Punch
Upon entering battle, increases the bearer's ATK and HP by 8.5%. At the end of the turn, deals Physical DMG equal to 72.5% of the bearer's ATK to an enemy row. Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Sweeping Shroom Punch
Upon entering battle, increases the bearer's ATK and HP by 11%. At the end of the turn, deals Physical DMG equal to 85% of the bearer's ATK to an enemy row. Cooldown: 3 turn(s).
Cat-Owl is an SR Charmon in Girls Echo. Increased DMG Reduction
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Pre-battle Inspiration
Upon entering battle, increases the bearer's ATK and HP by 1.5%. At the start of the turn, grants the bearer 3% DMG Reduction for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Pre-battle Inspiration
Upon entering battle, increases the bearer's ATK and HP by 3%. At the start of the turn, grants the bearer 4% DMG Reduction for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Pre-battle Inspiration
Upon entering battle, increases the bearer's ATK and HP by 4.5%. At the start of the turn, grants the bearer 5% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Pre-battle Inspiration
Upon entering battle, increases the bearer's ATK and HP by 6.5%. At the start of the turn, grants the bearer 6.5% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Pre-battle Inspiration
Upon entering battle, increases the bearer's ATK and HP by 8.5%. At the start of the turn, grants the bearer 8% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Pre-battle Inspiration
Upon entering battle, increases the bearer's ATK and HP by 11%. At the start of the turn, grants the bearer 10% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Ghost Boy is an SR Charmon in Girls Echo. Increased ATK
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Nether Surge
Upon entering battle, increases the bearer's ATK and HP by 1.5%. At the start of the turn, grants the bearer 3% DMG Boost for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Nether Surge
Upon entering battle, increases the bearer's ATK and HP by 3%. At the start of the turn, grants the bearer 4% DMG Boost for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Nether Surge
Upon entering battle, increases the bearer's ATK and HP by 4.5%. At the start of the turn, grants the bearer 5% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Nether Surge
Upon entering battle, increases the bearer's ATK and HP by 6.5%. At the start of the turn, grants the bearer 6.5% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Nether Surge
Upon entering battle, increases the bearer's ATK and HP by 8.5%. At the start of the turn, grants the bearer 8% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Nether Surge
Upon entering battle, increases the bearer's ATK and HP by 11%. At the start of the turn, grants the bearer 10% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Bone Kalaka is an SSR Charmon in Girls Echo. Increased DMG
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Rising Dominance Lv. 1
Upon entering battle, increases the bearer's ATK and HP by 3%. At the start of the turn, grants the bearer 5% DMG Boost for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Rising Dominance Lv. 2
Upon entering battle, increases the bearer's ATK and HP by 6%. At the start of the turn, grants the bearer 6.5% DMG Boost for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Rising Dominance Lv. 3
Upon entering battle, increases the bearer's ATK and HP by 9%. At the start of the turn, grants the bearer 8% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Rising Dominance Lv. 4
Upon entering battle, increases the bearer's ATK and HP by 12.5%. At the start of the turn, grants the bearer 10% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Rising Dominance Lv. 5
Upon entering battle, increases the bearer's ATK and HP by 16%. At the start of the turn, grants the bearer 12.5% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Rising Dominance Lv. 6
Upon entering battle, increases the bearer's ATK and HP by 20%. At the start of the turn, grants the bearer 15% DMG Boost for 3 turn(s). Cooldown: 3 turn(s).
Meph-st is an SSR Charmon in Girls Echo. Heals unit with lowest HP
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Healing
Upon entering battle, increases the bearer's ATK and HP by 3%. After active healing, heals the ally with the lowest HP for 5% of the bearer's Max HP. Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Healing
Upon entering battle, increases the bearer's ATK and HP by 6%. After active healing, heals the ally with the lowest HP for 6.5% of the bearer's Max HP. Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Healing
Upon entering battle, increases the bearer's ATK and HP by 9%. After active healing, heals the ally with the lowest HP for 8% of the bearer's Max HP. Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Healing
Upon entering battle, increases the bearer's ATK and HP by 12.5%. After active healing, heals the ally with the lowest HP for 10% of the bearer's Max HP. Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Healing
Upon entering battle, increases the bearer's ATK and HP by 16%. After active healing, heals the ally with the lowest HP for 12.5% of the bearer's Max HP. Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Healing
Upon entering battle, increases the bearer's ATK and HP by 20%. After active healing, heals the ally with the lowest HP for 15% of the bearer's Max HP. Cooldown: 3 turn(s).
Dream Bunny is an SSR Charmon in Girls Echo. Deals Energy DMG to the back row
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Back Row Raid
Upon entering battle, increases the bearer's ATK and HP by 3%. At the end of the turn, deals Energy DMG equal to 30% of the bearer's ATK to an enemy row (prioritizing the back row). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Back Row Raid
Upon entering battle, increases the bearer's ATK and HP by 6%. At the end of the turn, deals Energy DMG equal to 40% of the bearer's ATK to an enemy row (prioritizing the back row). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Back Row Raid
Upon entering battle, increases the bearer's ATK and HP by 9%. At the end of the turn, deals Energy DMG equal to 50% of the bearer's ATK to an enemy row (prioritizing the back row). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Back Row Raid
Upon entering battle, increases the bearer's ATK and HP by 12.5%. At the end of the turn, deals Energy DMG equal to 60% of the bearer's ATK to an enemy row (prioritizing the back row). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Back Row Raid
Upon entering battle, increases the bearer's ATK and HP by 16%. At the end of the turn, deals Energy DMG equal to 70% of the bearer's ATK to an enemy row (prioritizing the back row). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Back Row Raid
Upon entering battle, increases the bearer's ATK and HP by 20%. At the end of the turn, deals Energy DMG equal to 80% of the bearer's ATK to an enemy row (prioritizing the back row). Cooldown: 3 turn(s).
Punk Armor is an SSR Charmon in Girls Echo. Deals Physical DMG to the lowest HP target
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Fatal Pursuit
Upon entering battle, increases the bearer's ATK and HP by 3%. At the end of the turn, deals Physical DMG equal to 50% of the bearer's ATK to the enemy with the lowest HP. Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Fatal Pursuit
Upon entering battle, increases the bearer's ATK and HP by 6%. At the end of the turn, deals Physical DMG equal to 65% of the bearer's ATK to the enemy with the lowest HP. Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Fatal Pursuit
Upon entering battle, increases the bearer's ATK and HP by 9%. At the end of the turn, deals Physical DMG equal to 80% of the bearer's ATK to the enemy with the lowest HP. Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Fatal Pursuit
Upon entering battle, increases the bearer's ATK and HP by 12.5%. At the end of the turn, deals Physical DMG equal to 95% of the bearer's ATK to the enemy with the lowest HP. Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Fatal Pursuit
Upon entering battle, increases the bearer's ATK and HP by 16%. At the end of the turn, deals Physical DMG equal to 120% of the bearer's ATK to the enemy with the lowest HP. Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Fatal Pursuit
Upon entering battle, increases the bearer's ATK and HP by 20%. At the end of the turn, deals Physical DMG equal to 150% of the bearer's ATK to the enemy with the lowest HP. Cooldown: 3 turn(s).
Knight Owl is an SSR Charmon in Girls Echo. Grants a shield to all at the start of battle
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Knight's Bulwark
Upon entering battle, increases ATK and HP of the wearer by 3%. At the start of battle, grants a [Shield] equal to 6% of own Max HP to all allies for 2 turn(s). This effect cannot stack.
Lv. 4
Lv. 2 Knight's Bulwark
Upon entering battle, increases ATK and HP of the wearer by 6%. At the start of battle, grants a [Shield] equal to 8% of own Max HP to all allies for 2 turn(s). This effect cannot stack.
Lv. 7
Lv. 3 Knight's Bulwark
Upon entering battle, increases ATK and HP of the wearer by 9%. At the start of battle, grants a [Shield] equal to 10% of own Max HP to all allies for 3 turn(s). This effect cannot stack.
Lv. 10
Lv. 4 Knight's Bulwark
Upon entering battle, increases ATK and HP of the wearer by 12.5%. At the start of battle, grants a [Shield] equal to 12% of own Max HP to all allies for 3 turn(s). This effect cannot stack.
Lv. 13
Lv. 5 Knight's Bulwark
Upon entering battle, increases ATK and HP of the wearer by 16%. At the start of battle, grants a [Shield] equal to 15% of own Max HP to all allies for 3 turn(s). This effect cannot stack.
Lv. 16
Lv. 6 Knight's Bulwark
Upon entering battle, increases ATK and HP of the wearer by 20%. At the start of battle, grants a [Shield] equal to 18% of own Max HP to all allies for 3 turn(s). This effect cannot stack.
Lunana is an SSR+ Charmon in Girls Echo. HP increases; effects double for [Preservation] and [Healing Grace]
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Tenacity
Upon entering battle, increases ATK and HP of the wearer by 5%. Max HP increases by 3.5%. If the wearer belongs to the [Preservation] or [Healing Grace] class, the HP Bonus is doubled.
Lv. 4
Lv. 2 Tenacity
Upon entering battle, increases ATK and HP of the wearer by 10%. Max HP increases by 5.5%. If the wearer belongs to the [Preservation] or [Healing Grace] class, the HP Bonus is doubled.
Lv. 10
Lv. 3 Tenacity
Upon entering battle, increases ATK and HP of the wearer by 15%. Max HP increases by 7.5%. If the wearer belongs to the [Preservation] or [Healing Grace] class, the HP Bonus is doubled.
Lv. 13
Lv. 4 Tenacity
Upon entering battle, increases ATK and HP of the wearer by 20%. Max HP increases by 10%. If the wearer belongs to the [Preservation] or [Healing Grace] class, the HP Bonus is doubled.
Thornless Flower is an SSR+ Charmon in Girls Echo. Increased Physical DMG in early battle
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Preemptive Assault
Upon entering battle, increases the bearer's ATK and HP by 5%. For the first 2 turn(s) of battle, Physical DMG increases by 10%, which cannot be dispelled.
Lv. 4
Lv. 2 Preemptive Assault
Upon entering battle, increases the bearer's ATK and HP by 10%. For the first 2 turn(s) of battle, Physical DMG increases by 16%, which cannot be dispelled.
Lv. 10
Lv. 3 Preemptive Assault
Upon entering battle, increases the bearer's ATK and HP by 15%. For the first 3 turn(s) of battle, Physical DMG increases by 22%, which cannot be dispelled.
Lv. 13
Lv. 4 Preemptive Assault
Upon entering battle, increases the bearer's ATK and HP by 20%. For the first 3 turn(s) of battle, Physical DMG increases by 28%, which cannot be dispelled.
Timid Bug is an SSR+ Charmon in Girls Echo. Increased Energy DMG in early battle
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Preemptive Soul Surge
Upon entering battle, increases the bearer's ATK and HP by 5%. For the first 2 turn(s) of battle, Energy DMG increases by 10%, which cannot be dispelled.
Lv. 4
Lv. 2 Preemptive Soul Surge
Upon entering battle, increases the bearer's ATK and HP by 10%. For the first 2 turn(s) of battle, Energy DMG increases by 16%, which cannot be dispelled.
Lv. 10
Lv. 3 Preemptive Soul Surge
Upon entering battle, increases the bearer's ATK and HP by 15%. For the first 3 turn(s) of battle, Energy DMG increases by 22%, which cannot be dispelled.
Lv. 13
Lv. 4 Preemptive Soul Surge
Upon entering battle, increases the bearer's ATK and HP by 20%. For the first 3 turn(s) of battle, Energy DMG increases by 28%, which cannot be dispelled.
Low-Mana Grass is an SSR+ Charmon in Girls Echo. Chance to apply Healing Reduction when attacking
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Healing Cut
Upon entering battle, increases ATK and HP of the wearer by 5%. At the end of the turn, deals Physical DMG equal to 30% of the wearer's ATK to all enemies, with a 15% chance to inflict [Healing Received -10%] and [Healing Done -10%] for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Healing Cut
Upon entering battle, increases ATK and HP of the wearer by 10%. At the end of the turn, deals Physical DMG equal to 40% of the wearer's ATK to all enemies, with a 20% chance to inflict [Healing Received -12.5%] and [Healing Done -12.5%] for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Healing Cut
Upon entering battle, increases ATK and HP of the wearer by 15%. At the end of the turn, deals Physical DMG equal to 50% of the wearer's ATK to all enemies, with a 25% chance to inflict [Healing Received -15%] and [Healing Done -15%] for 2 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Healing Cut
Upon entering battle, increases ATK and HP of the wearer by 20%. At the end of the turn, deals Physical DMG equal to 60% of the wearer's ATK to all enemies, with a 30% chance to inflict [Healing Received -20%] and [Healing Done -20%] for 2 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Heal Block
Upon entering battle, increases ATK and HP of the wearer by 25%. At the end of the turn, deals Physical DMG equal to 70% of the wearer's ATK to all enemies, with a 35% chance to inflict [Healing Received -25%] and [Healing Done -25%] for 2 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Heal Block
Upon entering battle, increases ATK and HP of the wearer by 30%. At the end of the turn, deals Physical DMG equal to 80% of the wearer's ATK to all enemies, with a 40% chance to inflict [Healing Received -30%] and [Healing Done -30%] for 2 turn(s). Cooldown: 3 turn(s).
Terrifying Ball is an SSR+ Charmon in Girls Echo. Increased DMG vs. [Burning]/[Poisoned] targets
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Calamity DMG Boost
Upon entering battle, increases ATK and HP of the wearer by 5%. If the target is afflicted with [Burn] or [Poison], increases DMG dealt by the wearer to the target by 8%.
Lv. 4
Lv. 2 Calamity DMG Boost
Upon entering battle, increases ATK and HP of the wearer by 10%. If the target is afflicted with [Burn] or [Poison], increases DMG dealt by the wearer to the target by 13%.
Lv. 10
Lv. 3 Calamity DMG Boost
Upon entering battle, increases ATK and HP of the wearer by 15%. If the target is afflicted with [Burn] or [Poison], increases DMG dealt by the wearer to the target by 18%.
Lv. 13
Lv. 4 Calamity DMG Boost
Upon entering battle, increases ATK and HP of the wearer by 20%. If the target is afflicted with [Burn] or [Poison], increases DMG dealt by the wearer to the target by 25%.
Darkflame Wyrm is an SSR+ Charmon in Girls Echo. Increased Physical DMG after attacking
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Mad Dragon Snipe
Upon entering battle, increases the bearer's ATK and HP by 5%. At the end of the turn, deals Physical DMG equal to 70% of the bearer's ATK to the enemy with the highest ATK and increases the bearer's Physical DMG by 5% for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Mad Dragon Snipe
Upon entering battle, increases the bearer's ATK and HP by 10%. At the end of the turn, deals Physical DMG equal to 90% of the bearer's ATK to the enemy with the highest ATK and increases the bearer's Physical DMG by 6.5% for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Mad Dragon Snipe
Upon entering battle, increases the bearer's ATK and HP by 15%. At the end of the turn, deals Physical DMG equal to 110% of the bearer's ATK to the enemy with the highest ATK and increases the bearer's Physical DMG by 8% for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Mad Dragon Snipe
Upon entering battle, increases the bearer's ATK and HP by 20%. At the end of the turn, deals Physical DMG equal to 130% of the bearer's ATK to the enemy with the highest ATK and increases the bearer's Physical DMG by 10% for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Wild Dragon Snipe
Upon entering battle, increases the bearer's ATK and HP by 25%. At the end of the turn, deals Physical DMG equal to 160% of the bearer's ATK to the enemy with the highest ATK and increases the bearer's Physical DMG by 12.5% for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Wild Dragon Snipe
Upon entering battle, increases the bearer's ATK and HP by 30%. At the end of the turn, deals Physical DMG equal to 200% of the bearer's ATK to the enemy with the highest ATK and increases the bearer's Physical DMG by 15% for 3 turn(s). Cooldown: 3 turn(s).
Grumpy Mushroom is an SSR+ Charmon in Girls Echo. Increased Energy DMG after attacking
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Psionic Percent
Upon entering battle, increases the bearer's ATK and HP by 5%. At the end of the turn, deals Energy DMG equal to 30% of the bearer's ATK to all enemies and increases the bearer's Energy DMG by 5% for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Psionic Percent
Upon entering battle, increases the bearer's ATK and HP by 10%. At the end of the turn, deals Energy DMG equal to 40% of the bearer's ATK to all enemies and increases the bearer's Energy DMG by 6.5% for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Psionic Percent
Upon entering battle, increases the bearer's ATK and HP by 15%. At the end of the turn, deals Energy DMG equal to 50% of the bearer's ATK to all enemies and increases the bearer's Energy DMG by 8% for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Psionic Percent
Upon entering battle, increases the bearer's ATK and HP by 20%. At the end of the turn, deals Energy DMG equal to 60% of the bearer's ATK to all enemies and increases the bearer's Energy DMG by 10% for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Psionic Percent
Upon entering battle, increases the bearer's ATK and HP by 25%. At the end of the turn, deals Energy DMG equal to 70% of the bearer's ATK to all enemies and increases the bearer's Energy DMG by 12.5% for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Psionic Percent
Upon entering battle, increases the bearer's ATK and HP by 30%. At the end of the turn, deals Energy DMG equal to 80% of the bearer's ATK to all enemies and increases the bearer's Energy DMG by 15% for 3 turn(s). Cooldown: 3 turn(s).
Cute-Ear Rabbit is an SSR+ Charmon in Girls Echo. Increased DMG Reduction after healing
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Healing Ward
Upon entering battle, increases the bearer's ATK and HP by 5%. After active healing, heals the ally with the lowest HP for 6% of the bearer's Max HP and grants 5% DMG Reduction for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Healing Ward
Upon entering battle, increases the bearer's ATK and HP by 10%. After active healing, heals the ally with the lowest HP for 8% of the bearer's Max HP and grants 6.5% DMG Reduction for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Healing Ward
Upon entering battle, increases the bearer's ATK and HP by 15%. After active healing, heals the ally with the lowest HP for 10% of the bearer's Max HP and grants 8% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Healing Ward
Upon entering battle, increases the bearer's ATK and HP by 20%. After active healing, heals the ally with the lowest HP for 12.5% of the bearer's Max HP and grants 10% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Healing Protection
Upon entering battle, increases the bearer's ATK and HP by 25%. After active healing, heals the ally with the lowest HP for 15% of the bearer's Max HP and grants 12.5% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Healing Protection
Upon entering battle, increases the bearer's ATK and HP by 30%. After active healing, heals the ally with the lowest HP for 17.5% of the bearer's Max HP and grants 15% DMG Reduction for 3 turn(s). Cooldown: 3 turn(s).
Panda Beast is an SSR+ Charmon in Girls Echo. Increased back row DMG Reduction while front row is alive
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv.1 Front Row Asylum
Upon entering battle, increases the bearer's ATK and HP by 5%. While an ally front-row unit is alive, DMG Reduction of the ally with the highest ATK increases by 12%.
Lv. 4
Lv.2 Front Row Asylum
Upon entering battle, increases the bearer's ATK and HP by 10%. While an ally front-row unit is alive, DMG Reduction of the ally with the highest ATK increases by 15%.
Lv. 7
Lv.3 Front Row Asylum
Upon entering battle, increases the bearer's ATK and HP by 15%. While an ally front-row unit is alive, DMG Reduction of the ally with the highest ATK increases by 18%.
Lv. 10
Lv.4 Front Row Asylum
Upon entering battle, increases the bearer's ATK and HP by 20%. While an ally front-row unit is alive, DMG Reduction of the ally with the highest ATK increases by 22%.
Lv. 13
Lv.5 Front Row Asylum
Upon entering battle, increases the bearer's ATK and HP by 25%. While an ally front-row unit is alive, DMG Reduction of the ally with the highest ATK increases by 27%.
Lv. 16
Lv.6 Front Row Asylum
Upon entering battle, increases the bearer's ATK and HP by 30%. While an ally front-row unit is alive, DMG Reduction of the ally with the highest ATK increases by 32%.
Little Stubborn Rock is an SSR+ Charmon in Girls Echo. Increased Shield strength and DMG Reduction
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Stone Body
Upon entering battle, increases ATK and HP of the wearer by 5%. At the start of the turn, grants the wearer a [Shield] equal to 6% of their Max HP and 5% DMG Mitigation for 2 turn(s). Cooldown: 3 turn(s).
Lv. 4
Lv. 2 Stone Body
Upon entering battle, increases ATK and HP of the wearer by 10%. At the start of the turn, grants the wearer a [Shield] equal to 8% of their Max HP and 6.5% DMG Mitigation for 2 turn(s). Cooldown: 3 turn(s).
Lv. 7
Lv. 3 Stone Body
Upon entering battle, increases ATK and HP of the wearer by 15%. At the start of the turn, grants the wearer a [Shield] equal to 10% of their Max HP and 8% DMG Mitigation for 3 turn(s). Cooldown: 3 turn(s).
Lv. 10
Lv. 4 Stone Body
Upon entering battle, increases ATK and HP of the wearer by 20%. At the start of the turn, grants the wearer a [Shield] equal to 12.5% of their Max HP and 10% DMG Mitigation for 3 turn(s). Cooldown: 3 turn(s).
Lv. 13
Lv. 5 Rock Aegis
Upon entering battle, increases ATK and HP of the wearer by 25%. At the start of the turn, grants the wearer a [Shield] equal to 15% of their Max HP and 12.5% DMG Mitigation for 3 turn(s). Cooldown: 3 turn(s).
Lv. 16
Lv. 6 Rock Aegis
Upon entering battle, increases ATK and HP of the wearer by 30%. At the start of the turn, grants the wearer a [Shield] equal to 17.5% of their Max HP and 15% DMG Mitigation for 3 turn(s). Cooldown: 3 turn(s).
Bubble Fish is an SSR+ Charmon in Girls Echo. Increased DMG Reduction in early battle
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Preemptive Bulwark
Upon entering battle, increases the bearer's ATK and HP by 5%. For the first 2 turn(s) of battle, DMG Reduction increases by 12%, which cannot be dispelled.
Lv. 4
Lv. 2 Preemptive Bulwark
Upon entering battle, increases the bearer's ATK and HP by 10%. For the first 2 turn(s) of battle, DMG Reduction increases by 20%, which cannot be dispelled.
Lv. 10
Lv. 3 Preemptive Bulwark
Upon entering battle, increases the bearer's ATK and HP by 15%. For the first 3 turn(s) of battle, DMG Reduction increases by 30%, which cannot be dispelled.
Lv. 13
Lv. 4 Preemptive Bulwark
Upon entering battle, increases the bearer's ATK and HP by 20%. For the first 3 turn(s) of battle, DMG Reduction increases by 40%, which cannot be dispelled.
Star Bubble is a UR Charmon in Girls Echo. Weekly Quests
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Undying Whale Breath
Upon entering battle, increases ATK and HP of the wearer by 7.5%. For the first 3 turn(s) of battle, the wearer gains 10% DMG Mitigation (indispellable). The first time the wearer receives fatal DMG, they survive and set their HP to 15% of Max HP (unaffected by healing effects), gaining [Whale Fall] for 2 turn(s). [Whale Fall]: Increases DMG Mitigation by 15%.
Lv. 4
Lv. 2 Undying Whale Breath
Upon entering battle, increases ATK and HP of the wearer by 15%. For the first 3 turn(s) of battle, the wearer gains 15% DMG Mitigation (indispellable). The first time the wearer receives fatal DMG, they survive and set their HP to 30% of Max HP (unaffected by healing effects), gaining [Whale Fall] for 2 turn(s). [Whale Fall]: Increases DMG Mitigation by 27.5%.
Lv. 10
Lv. 3 Undying Whale Breath
Upon entering battle, increases ATK and HP of the wearer by 22.5%. For the first 3 turn(s) of battle, the wearer gains 22.5% DMG Mitigation (indispellable). The first time the wearer receives fatal DMG, they survive and set their HP to 45% of Max HP (unaffected by healing effects), gaining [Whale Fall] for 3 turn(s). [Whale Fall]: Increases DMG Mitigation by 27.5%.
Lv. 13
Lv. 4 Undying Whale Breath
Upon entering battle, increases ATK and HP of the wearer by 30%. For the first 3 turn(s) of battle, the wearer gains 30% DMG Mitigation (indispellable). The first time the wearer receives fatal DMG, they survive and set their HP to 60% of Max HP (unaffected by healing effects), gaining [Whale Fall] for 3 turn(s). [Whale Fall]: Increases DMG Mitigation by 40%.
Fire Qilin is a UR Charmon in Girls Echo. Armor Pen & DMG Increase
Skill by level
Unlocks at
Skill
Effect
Lv. 1
Lv. 1 Sacred Qilin Armor-Break
Upon entering battle, increases ATK and HP of the wearer by 7.5%. At the start of battle, the wearer gains [Sacred Qilin Possession Lv.1]. [Sacred Qilin Possession Lv.1]: Increases Armor PEN by 5% and DMG by 7.5% until the end of battle.
Lv. 4
Lv. 2 Sacred Qilin Armor-Break
Upon entering battle, increases ATK and HP of the wearer by 15%. At the start of battle, the wearer gains [Sacred Qilin Possession Lv.2]. [Sacred Qilin Possession Lv.2]: Increases Armor PEN by 10% and DMG by 15% until the end of battle.
Lv. 10
Lv. 3 Sacred Qilin Armor-Break
Upon entering battle, increases ATK and HP of the wearer by 22.5%. At the start of battle, the wearer gains [Sacred Qilin Possession Lv.3]. [Sacred Qilin Possession Lv.3]: Increases Armor PEN by 15% and DMG by 22.5% until the end of battle.
Lv. 13
Lv. 4 Sacred Qilin Armor-Break
Upon entering battle, increases ATK and HP of the wearer by 30%. At the start of battle, the wearer gains [Sacred Qilin Possession Lv.4]. [Sacred Qilin Possession Lv.4]: Increases Armor PEN by 20% and DMG by 30% until the end of battle.