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Seraph

Seraph

Seraph is an SSR+ Healing Grace Phantom of the Fire Phase faction in Girls Echo. Max-level stats: 257,779 ATK, 4,056,602 HP, 8,907 DEF, 101 SPD.

Rarity
SSR+
Class
Healing Grace
Faction
Fire Phase
Max Power
7,559,629
Max Level
420
ATK
257,779
HP
4,056,602
DEF
8,907
SPD
101
Tags
Flame Master, ATK Boost

Profile

A free-spirited preschool principal, former leader of [Elysium], and now a teacher driven by interest.
She runs the [Spring Flowers] Kindergarten in the Silver City-State, occasionally hosting fairs and children's plays.
If anyone asks how the kindergarten stays profitable... [It's a hobby. Besides, I'm not short on money. If I need anything, I'll just ask those guys.]

Details

TitleKindergarten Principal
MythBible
PersonalityLawful Good
HobbyTrivia
Birthday12.24

Blazing Impact

CD Turns 1

Seraph uses a giant healing gun to release a holy healing mist in a frontal area, healing the ally with the lowest HP for 10% of her Max HP and granting [ATK Up 10%] to the 2 allies with the highest ATK for 2 rounds.

Lv. 2: Healing increased to 12.5%, [ATK Boost] becomes 15%
Lv. 3: Healing increased to 15%, [ATK Boost] becomes 20%
Lv. 4: Healing increased to 18.5%, [ATK Boost] becomes 25%

Max Lv. 4 Seraph uses a giant healing gun to release a holy healing mist in a frontal area, healing the ally with the lowest HP for 18.5% of her Max HP and granting [ATK Up 25%] to the 2 allies with the highest ATK for 2 rounds.

Trait Enhancement

ATK +15%, HP +25%, Healing Effect +7.5%

Lv. 2: ATK +20%, HP +30%, Healing Effect +10%
Lv. 3: ATK +25%, HP +35%, Healing Effect +15%
Lv. 4: ATK +30%, HP +45%, Healing Effect +20%

Max Lv. 4 ATK +30%, HP +45%, Healing Effect +20%

Spark Listening

CD Turns 3Initial CD Turns 1

Seraph leaps to mid-air and releases angelic power to send out a holy healing wave to the ground, healing the 2 allies with the lowest HP for 15% of her Max HP.

Lv. 2: Healing increased to 17.5%
Lv. 3: Healing increased to 20%
Lv. 4: Healing coefficient +1.5% for each enemy unit in the [Burning] state

Max Lv. 4 Seraph leaps into mid-air and releases angelic power to send out a holy healing wave to the ground, healing the 2 allies with the lowest HP for 20% of her Max HP. For each enemy in a [Burn] state, the healing multiplier is increased by 1.5%.

Holy Blood Grace

At the start of odd rounds, there is a 25% chance to apply [Burn] to each enemy. At the start of even rounds, there is a 45% chance to apply [Incinerate] to each enemy.

Lv. 2: Burning chance increased to 35%, Ashing chance increased to 55%
Lv. 3: Burning chance increased to 45%, Ashing chance increased to 70%
Lv. 4: When there are fewer than 4 debuffs, Burning chance +70%, Ashing chance +100%

Max Lv. 4 At the start of odd rounds, there is a 45% chance to apply [Burn] to each enemy. At the start of even rounds, there is a 70% chance to apply [Incinerate] to each enemy. If self Debuffs are fewer than 4, the application chances for [Burn] and [Incinerate] are increased to 70% and 100%, respectively.

Progression

Up to 12★ (5★ before Awakening). The level cap is 100 at 1★ and 420 at 12★. Going from 1★ to 12★ takes 3,900 of her shards, Phantom Dust x286,000, Heartsea Crystal x70.

Awakening raises one skill to Lv. 4 per star: 6★ Blazing Impact, 7★ Holy Blood Grace, 8★ Trait Enhancement, 9★ Spark Listening.

SPD is 101 at every level and star; nothing raises it, and Power doesn't count it.

Outfits

OutfitStat bonusCost
Burst SoundwavesTeam HP +7000, Team HP +1%Burst Soundwaves x1
Consume 250 Common/Advanced/Premium/Radiant Star Summoning OathsTeam HP +7000, Team HP +1%Seraph Bathing [Temp] x1

Favorite gifts

Charmons that suit her

Divine Gear

Summon pools